sergio_br2
sergio_br2
Using a core 2 duo T6600 2.20 GHz New Super Mario Bros. (0434) 60 fps with JIT in standalone, 48 fps with interpreter. 44 fps with JIT in libretro core,...
Testing with the Core 2 Duo: I can see 52~56 fps now in the world map of New Super Mario Bros., and 60 fps in the phase. It's much better...
It randomly slows down to 36 fps in my core i7, after playing some time.
I can't reproduce the issue with kernel 3.13, which has the linux-tools, heh In normal use, I can see that: ``` 55,99% [.] void renderline_textBG(GPU*, unsigned short, unsigned short, unsigned...
I can "force" the issue if I run anything that use much CPU resource, and even if I turn off it the issue remains in desmume, for a time: ![issue...
Getting lot's of "RetroArch [INFO] :: [PulseAudio]: Underrun (Buffer: 18432, Writable size: 18432)."
I don't know if it's related:  If you go to some menu or enter some place, it come back to normal.
Great, the debug works now: ``` Program received signal SIGSEGV, Segmentation fault. 0x00007fffbb16a544 in isTriggered (this=0x7fffbda7c9a0 ) at src/NDSSystem.cpp:964 964 return (controller->dmaCheck && nds_timer>= controller->nextEvent); (gdb) bt full #0 0x00007fffbb16a544...
Changing to info->need_fullpath = true; fix it
4624e10 broke it...