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Error using Monaco Editor together with Blazorise
When adding Monaco Editor to a project that already contains Blazorise I get the following exception in the browser console:
Microsoft.JSInterop.JSException: Can only have one anonymous define call per script file
Error: Can only have one anonymous define call per script file
Here is a basic project to reproduce the issue: https://github.com/yuramag/BlazoriseWithMonaco
Seems like there is some sort of conflict between the JS code backing Tooltip
component and BlazorMonaco
internals. Any suggestion on how to address this problem?
Similar problem with Blazorise.Bootstrap 1.2.1 and BlazorMonaco 3.0.0
Error: Microsoft.JSInterop.JSException: Can only have one anonymous define call per script file Error: Can only have one anonymous define call per script file at s.enqueueDefineAnonymousModule (https://localhost:59356/_content/BlazorMonaco/lib/monaco-editor/min/vs/loader.js:8:5413) at g (https://localhost:***/_content/BlazorMonaco/lib/monaco-editor/min/vs/loader.js:9:1857) at https://localhost:***/_content/Blazorise/vendors/sha512.js?v=1.2.1.0:9:17673 at https://localhost:***/_content/Blazorise/vendors/sha512.js?v=1.2.1.0:9:17703 at Microsoft.JSInterop.JSRuntime.InvokeAsync[TValue](Int64 targetInstanceId, String identifier, Object[] args) at Blazorise.Modules.BaseJSModule.InvokeSafeVoidAsync(String identifier, Object[] args) at Blazorise.BaseComponent.OnAfterRenderAsync(Boolean firstRender) at Microsoft.AspNetCore.Components.RenderTree.Renderer.GetErrorHandledTask(Task taskToHandle, ComponentState owningComponentState)
Also having the same issue after upgrading to Blazorise 1.2.2
and BlazorMonaco 3.0.0
. Has anyone found a workaround?
Stuck here as well...
I have the same problem
BlazorMonaco version 3.0.0 Blazorise (bootstrap and other dependecies) version 1.0.7 Any update?
no expert on JS, but after some digging I think the problem stems from Blazorise using ESM and Monaco using AMD.
I have a working application using Blazorise 0.9.3.5 and BlazorMonaco 2.0.0, but I can't upgrade, because it breaks with the same error message you got.
Found this and played around according to the suggestions, unsuccessfully unfortunately: https://github.com/microsoft/monaco-editor/issues/2283
Stuck as well
~~Having the same issue here too. Should we expect to see this issue addressed or will we need to look for alternative solutions?~~
Edit: I was able to find a solution here.
According to the solution in #59, you can replace the following scripts:
- <script src="_content/BlazorMonaco/lib/monaco-editor/min/vs/loader.js"></script>
- <script src="_content/BlazorMonaco/lib/monaco-editor/min/vs/editor/editor.main.js"></script>
+ <script src="https://cdn.jsdelivr.net/npm/monaco-yaml-prebuilt/dist/monaco-editor.min.js"></script>
@gt-jkinter - This is great, thanks for sharing!
I have solved this by replacing the way the JavaScript is bundled. It works in all combinations of Blazorise and Monaco.
Advantage: Full control of code and can be bundled locally (with LigerSharp or similar), no external repo calls!
Steps:
- Prepare to compile javascript, add npm to your project (I use Blazor server). Use this package.json:
{
"name": "my.app",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"keywords": [],
"author": "",
"license": "ISC",
"devDependencies": {
"css-loader": "^6.9.0",
"file-loader": "^6.2.0",
"monaco-editor-webpack-plugin": "^7.1.0",
"style-loader": "^3.3.4",
"webpack": "^5.89.0",
"webpack-cli": "^5.1.4"
},
"dependencies": {
"monaco-editor": "^0.45.0"
}
}
This includes the original monaco editor sources.
- Create your own bundler, I use Webpack. This is "webpack.config.js':
const MonacoWebpackPlugin = require('monaco-editor-webpack-plugin');
const path = require('path');
module.exports = {
mode: 'production',
entry: './src/index.js',
output: {
path: path.resolve(__dirname, 'wwwroot/assets/vendor/monaco-editor'),
filename: 'editor.js'
},
module: {
rules: [
{`const MonacoWebpackPlugin = require('monaco-editor-webpack-plugin');
const path = require('path');
module.exports = {
mode: 'production',
entry: './src/index.js',
output: {
path: path.resolve(__dirname, 'wwwroot/assets/vendor/monaco-editor'),
filename: 'editor.js'
},
module: {
rules: [
{
test: /\.css$/,
use: ['style-loader', 'css-loader']
},
{
test: /\.ttf$/,
use: ['file-loader']
}
]
},
plugins: [new MonacoWebpackPlugin()]
};`
test: /\.css$/,
use: ['style-loader', 'css-loader']
},
{
test: /\.ttf$/,
use: ['file-loader']
}
]
},
plugins: [new MonacoWebpackPlugin()]
};
- Compile using Webpack CLI:
npx webpack
. A lot output appears
- You get the JS bundle in wwwroot/assets/vendor/monaco-editor. Now reference in your app.razor (or whereever)
<script src="/assets/vendor/monaco-editor/editor.js"></script>
<script src="_content/BlazorMonaco/jsInterop.js"></script>
Put the BlazorMonaco script afterwards!
This bundle uses a different loader and is fully compatible with Blazorise. Also, I run this with Syncfusion and this works too.
Tried to make this work as well. I followed the steps by @joergkrause , but it wasn't fully working for me yet. A few changes I made:
- Create the package.json
{
"version": "1.0.0",
"name": "my-app",
"main": "index.js",
"private": true,
"devDependencies": {
"css-loader": "6.10.0",
"file-loader": "6.2.0",
"monaco-editor-webpack-plugin": "7.1.0",
"style-loader": "3.3.4",
"webpack": "5.90.3",
"webpack-cli": "5.1.4"
},
"dependencies": {
"monaco-editor": "0.46.0"
}
}
- Create
webpack.config.js
:
Note that this differs from the original code, found this example at https://github.com/microsoft/monaco-editor/blob/main/samples/browser-esm-webpack-monaco-plugin/webpack.config.js
const MonacoWebpackPlugin = require('monaco-editor-webpack-plugin');
const path = require('path');
// See https://github.com/microsoft/monaco-editor/blob/main/samples/browser-esm-webpack-monaco-plugin/webpack.config.js
module.exports = {
mode: 'production',
entry: './src/index.js',
output: {
path: path.resolve(__dirname, 'wwwroot/vendor/monaco-editor'),
filename: 'editor.js'
},
module: {
rules: [
{
test: /\.css$/,
use: ['style-loader', 'css-loader']
},
{
test: /\.ttf$/,
use: ['file-loader']
}
]
},
plugins: [
new MonacoWebpackPlugin({
languages: ['csharp' ]
})
]
};
- Create
./src/index.js
(but not sure about the content, what should go in here?):
import * as monaco from 'monaco-editor';
window.monaco = monaco;
-
Compile using
npx webpack
, creates the files inwwwroot/vendor/monaco-editor
-
Add this on the top of the page where the editor is used:
<script src="/assets/vendor/monaco-editor/editor.js"></script>
<script src="/assets/vendor/monaco-editor/editor.worker.js"></script>
<script src="_content/BlazorMonaco/jsInterop.js"></script>
Having the same issue, as @gt-jkinter said, use this CDN fix the issue:
<script src="https://cdn.jsdelivr.net/npm/monaco-yaml-prebuilt/dist/monaco-editor.min.js"></script>
Will this ever get fixed within the NuGet package itself?
I'm getting this error together with Bootstrap:
Error: Can only have one anonymous define call per script file
at c.enqueueDefineAnonymousModule (loader.js:8:4917)
at p (loader.js:9:1802)
at bootstrap.js:8:48
at bootstrap.js:10:3
Would be awesome if this would work out of the box 😊