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AutoMap option

Open eduardodoria opened this issue 3 years ago • 1 comments

Hello,

There is two glslang automap options that should be interesting in this tool:

shader->setAutoMapBindings(true);
shader->setAutoMapLocations(true);

This remove binding and location requirement in shader.

eduardodoria avatar May 10 '21 12:05 eduardodoria

Thanks for the tip, I'll look into them and get back with you

septag avatar May 18 '21 19:05 septag