seppestaes
seppestaes
Semantic segmentation of a pointcloud is possibly what you're looking for. Many, many projects out there. Outside the scope of this project? Unless you plan to turn a future editor...
@Jacky56 : Is the performance OK in the WebView (iOS / Android) ? Br, Seppe
Is that a splat (the shoe)? I see polygons, not a single outlier?
Could you share the .splat? 1.3M doesn't seem like an overkill, as @mkkellogg mentions SHD optimizations up to 16M. Most of my scenes are about 1M i.e. 3Mb (.ksplat) runs...
Hi @Patrick-van-Halm-360Fabriek, i haven't used PostShot/Reality Capture yet. Converted it locally to .ksplat (@mkkellogg) which does seem to increase performance. Although counterintuitive, I'd try with a less dense pointcloud. On...
Yes, my bad... are
Do you intend to use .ply files for production purposes? .ksplat is heavily optimized...
Haven't used composer myself (yet), @jordaneast1 did in #271
#372 "the splats do not render to the depth buffer (as is typical with transparent objects)" (@mkkellogg )