unity-wave-function-collapse
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this repo had some changes to flip the ground axis that appear to have broken the ground/foundation feature (see https://github.com/mxgmn/WaveFunctionCollapse/blob/master/OverlappingModel.cs#L216)
The current forced x-y plane from the last commit does not work for generating tiles of models on the x-z plane. To do that it requires reverting to before a62fbda97d5e7e286deef7d9bbf201fe2fbadb54...
The overlap model instantiates tiles from the sample, meaning that changes to the source prefab will not carry over to existing training samples. Fix this.
pulling changes results in script not found error