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solid item behaviour overwrites exit-from-dialog commands

Open seleb opened this issue 4 years ago • 0 comments

if you put an exit-from-dialog command inside the dialog of a solid item, the x and y coordinates of the hack will be ignored. this happens because the way the solid items hack works is to check if a solid item was picked up, and then put a copy back in and move the player back to where they were, and its saved position is from before the dialog command ran.

current workaround:

use the permanent item hack for this case instead: if you are using an exit-from-dialog command, you probably don't need this item to be treated as a wall since the player will be moving somewhere else anyway, and just need the item to not be picked up.

seleb avatar Oct 21 '19 14:10 seleb