seldomU

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Just to clarify: do you want to (a) extend the UIEvent backend to include your events or (b) use it as a starting point for a backend that only shows...

No worries. Let me know if I can help with anything else or if the docs are lacking.

That vertex being null is one of the objects yielded by the backend's Init function. Did you overwrite the default Init? Are you initializing your graph by dragging a gameobject...

The code I posted above uses GameObject as graph node type. If you want your target object to be a GameEvent, then the node type has to be either GameEvent...

Hello MH, I think I recompiled the library in visual studio and the Unity project only saw the dll, not the source code. For testing I have a separate Unity...

I would have use for such collections and see workspace analysis performance as the main benefit. But I'm not sure if it should be part of Blockly or be left...

We are using JavaScript async/await and I think we only made one change near Blockly's core for it: add the async keyword to the _procedure_def(no)return_ generator and the await keyword...

That sounds like your block's code generator returns an actual promise instead of a code snippet. Just to clarify, the code generation itself stays synchronous - async/await have to be...

The page https://ml5js.org/docs/CharRNN contains a link to an example. The link URL contains LSTM, it should be https://github.com/ml5js/ml5-examples/blob/master/p5js/CharRNN/CharRNN_Text/sketch.js