Kyle J. Kemp

Results 323 comments of Kyle J. Kemp

I'm pretty sure you just need to make a .ts.d file that matches the projects API. I'm not sure what you need to do past that, though.

I do not maintain or update the game anymore, sorry. Selyk teleports every hit so it might be tough.

Also the inventory. it creates a lot of watchers too.

sorry, don't really work on this anymore. if you're a developer, I wouldn't mind a pull request but otherwise you're going to just have to clear your localstorage manually

What could be done is phase old dungeon floors out of memory (adventurers never ascend). I generate the whole dungeon, though, because it lets me populate all of the info...

Well, item color is randomized (except in the case of corpses, where it takes from the monster color), and the various keys that do things are all developer controls. This...

I would suggest that effects are also interesting - I've had many people ask me specifically what fountains do, what thrones do, etc. Sure, I just think it's a pretty...

`gh-pages` is where I publish the game, so that's not likely to work. You would have to use the github wiki, I think that's at `https://github.com/seiyria/Roguathia.wiki.git` but I'm not sure....

Going to need to see a snippet, because it works for me.

I'm not reading all of that, especially unformatted. I also don't know how to use it with `tsc`, if that's what you're doing.