Results 113 comments of Seivan

Yeah I could take a stab but I want to emphasize that both approaches are useful so I rather provide an implementation as an alternative rather than a replacement. Meaning...

I **haven't** tested `DNSSRV`, and I wouldn't recommend it unless you **really** can't afford/use a headless services, I am not sure it's a good idea to remove it for people...

I recommend using [KubernetesDNS](https://github.com/bitwalker/libcluster/blob/master/lib/strategy/kubernetes_dns.ex) but it requires a headless service.

Just to clarify, is this only an issue where `CoreDNS` isn't available? Afaik `CoreDNS` is now on EKS since `.12`, not sure about GKE.

@bryanhuntesl Right, so when I implemented the first k8 service discovery strategy (`KubernetesDNS`) I assumed it was just a "standardized" implementation based on some K8 spec from the first paragraph...

@bryanhuntesl No worries, thanks for all the input. I recall testing locally with Minkube a year ago or so and that in turn runs `Kube-dns`, unless anything has changed, I'm...

How would these options merge with what's defined inside a `tsconfig`? I am assuming there are other sources of arguments as well, but let's try to keep it simple for...

I guess a lot of things has changed since switching to winit? My question is, to launch on iOS the game needs(?) to be a static binary, and called on...

What if I don't want to integrate with the rest of the iOS build system, but just to build a static lib for iOS? I'm a bit lost on where...