Robert Crossfield
Robert Crossfield
depends who you talk to 😄 i have fixed a few engine bugs, but nothing map specific (although there is a fix in place for loading some map sprites in...
im not sure what the correct fix here would even be, guess the building would need to be extended by one tile to the right which should provide enough space...
or a map specific hack put in place to prevent entering from one side
maybe it could be fixed by modifying the HIT/BHIT tables, although im not sure if they are capable for this situation, or if it will just end up blocking access...
seems the data is right, I've just extracted all the tile BHIT data, and the right column (X = 7) is set to eTerrainFeature_Block.. rest of tile 359 for ice...
You can walk right through the blocked? (this tile is probably replaced, so its replacement?) tiles once the turret is destroyed 
the right edge of 339 is still blocked, but i couldnt always walk in. i *think* the sprites can move more than 1 pixel at a time though, so its...
Hey @arrowJW I've never used the flatpak version, but you might want to have a look at these paths, /app/extra/OpenFodder /app/share/OpenFodder /usr/local/share/OpenFodder