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Workflow improvements

Open seece opened this issue 4 years ago • 2 comments

The addon could be easier to use with the following changes (see forum post):

  • Angle and frame names are now determined automatically. Didn't make sense to expose those data for the user to tinker with.
  • Each mesh to be rendered now has a new property, SpriteName, to determine file name output.
  • Support for more than 26 frames; in such a case, only the first 3 letters of SpriteName will be used. The 4th letter will be substituted with a number that increases every 26 frames.
  • Added property (set on the Empty parent) for mirrored sprite names, and single angle sprites.

These are already implemented in Nash's fork but it only works in Blender 2.79.

seece avatar Aug 12 '19 18:08 seece