SpriteBatchRender
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Workflow improvements
The addon could be easier to use with the following changes (see forum post):
- Angle and frame names are now determined automatically. Didn't make sense to expose those data for the user to tinker with.
- Each mesh to be rendered now has a new property, SpriteName, to determine file name output.
- Support for more than 26 frames; in such a case, only the first 3 letters of SpriteName will be used. The 4th letter will be substituted with a number that increases every 26 frames.
- Added property (set on the Empty parent) for mirrored sprite names, and single angle sprites.
These are already implemented in Nash's fork but it only works in Blender 2.79.