azure-kinect-unreal
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Kinect reassigns body id while tracking more than 1 person
When we use plugin to track more than 1 person in your project. It starts to blink and reassign these IDs between themselves.
https://user-images.githubusercontent.com/68142421/123257879-661d2d00-d4fb-11eb-9625-a97edfeb1f64.mp4
you should get body id and use the id to find skelemesh,do that ,you can do well
Hello,I am trying to solve the same question now, and I try to get body id and find the relevant skelemesh, but it still can't take any effect. Could you tell me more details about your solution, thank you.