azure-kinect-unreal
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Get the mannequin to be the right scale/position
Suggestion
The BP_Test actor seems to put all my joints in the right place, but the MannequinActor blueprints seems to have me too small. My joints move correctly relative to each other, but if I say, take a step, it's like the distance of 5 steps.
I am also in trouble with that. What kind of measures do you have? I'm sorry I'm not good at English.
Same problem here, has anyone found a solution?
Having same issue here, no solution
@dylandevs any idea where this might be located? Digging into it here but unsure where to be looking. There's the PositionMultiplier in AzureKinectBody.h, but I'm unsure why we're multiplying by 0.5 to begin with?
From what I remember there's a BP bug where the joints are being multiplied by a bad value somewhere - BP_AnimMannequin
maybe? The 0.5 is compensating for it but isn't the right value.
HI guys, to me also was trouble.
Maybe I just found other way to fit the positions.
Used divide vector that boxed space in capture.
for me, not bad result.
hope this helps you.