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Get the mannequin to be the right scale/position

Open ibrews opened this issue 3 years ago • 5 comments

Suggestion

The BP_Test actor seems to put all my joints in the right place, but the MannequinActor blueprints seems to have me too small. My joints move correctly relative to each other, but if I say, take a step, it's like the distance of 5 steps.

ibrews avatar Feb 27 '21 04:02 ibrews

I am also in trouble with that. What kind of measures do you have? I'm sorry I'm not good at English.

febri1113 avatar Apr 14 '21 12:04 febri1113

Same problem here, has anyone found a solution?

andrea-efferao avatar Sep 20 '21 09:09 andrea-efferao

Having same issue here, no solution

walshy002000 avatar Mar 16 '22 03:03 walshy002000

@dylandevs any idea where this might be located? Digging into it here but unsure where to be looking. There's the PositionMultiplier in AzureKinectBody.h, but I'm unsure why we're multiplying by 0.5 to begin with?

walshy002000 avatar Mar 16 '22 04:03 walshy002000

From what I remember there's a BP bug where the joints are being multiplied by a bad value somewhere - BP_AnimMannequin maybe? The 0.5 is compensating for it but isn't the right value.

dylandevs avatar Mar 17 '22 21:03 dylandevs

HI guys, to me also was trouble. Maybe I just found other way to fit the positions. image image Used divide vector that boxed space in capture. for me, not bad result. hope this helps you.

Derekii avatar Nov 08 '22 15:11 Derekii