azure-kinect-unreal
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Question: getting joints in blueprints
Can I use this plugin to get joint positions and orientations in blueprints without applying it to a skeleton? (I wanto to apply joint positions to some objects in the scene)
Yeah, for sure! The BP node Get Joints
can be used to get individual joint positions. The indices in the joint struct match the ones used in BP_TestActor
.
Hi Dylan,
Amazing plugin, started to use it in combination with VR headset & leap motion for better hands tracking.
Is there any way to have the videos stream directly inside unreal ? I had this feature on my Kinect 2 and it was super usefull but I'm not good enough in C++ to develop it by myself for now.
Would love to see depth vid and RGB vid in Unreal - similar to Keijiro AKVFX for Unity - dying for this actually
On Fri, Nov 20, 2020 at 9:12 AM ZIPPER Florimond [email protected] wrote:
Hi Dylan,
Amazing plugin, started to use it in combination with VR headset & leap motion for better hands tracking.
Is there any way to have the videos stream directly inside unreal ? I had this feature on my Kinect 2 and it was super usefull but I'm not good enough in C++ to develop it by myself for now.
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