azure-kinect-unreal icon indicating copy to clipboard operation
azure-kinect-unreal copied to clipboard

Question: getting joints in blueprints

Open xmak opened this issue 4 years ago • 3 comments

Can I use this plugin to get joint positions and orientations in blueprints without applying it to a skeleton? (I wanto to apply joint positions to some objects in the scene)

xmak avatar Nov 20 '20 07:11 xmak

Yeah, for sure! The BP node Get Joints can be used to get individual joint positions. The indices in the joint struct match the ones used in BP_TestActor.

dylandevs avatar Nov 20 '20 16:11 dylandevs

Hi Dylan,

Amazing plugin, started to use it in combination with VR headset & leap motion for better hands tracking.

Is there any way to have the videos stream directly inside unreal ? I had this feature on my Kinect 2 and it was super usefull but I'm not good enough in C++ to develop it by myself for now.

Zyperworld avatar Nov 20 '20 17:11 Zyperworld

Would love to see depth vid and RGB vid in Unreal - similar to Keijiro AKVFX for Unity - dying for this actually

On Fri, Nov 20, 2020 at 9:12 AM ZIPPER Florimond [email protected] wrote:

Hi Dylan,

Amazing plugin, started to use it in combination with VR headset & leap motion for better hands tracking.

Is there any way to have the videos stream directly inside unreal ? I had this feature on my Kinect 2 and it was super usefull but I'm not good enough in C++ to develop it by myself for now.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/secretlocation/azure-kinect-unreal/issues/14#issuecomment-731292521, or unsubscribe https://github.com/notifications/unsubscribe-auth/ANCTPPYPFEVG3A74D5RLPVDSQ2PPNANCNFSM4T4N6MOA .

x-panthermodern-x avatar Nov 21 '20 01:11 x-panthermodern-x