seclorum

Results 39 comments of seclorum

Grave-digging after a lab-bench afternoon spent on Node9 hacking to say that, perhaps Node9 doesn't need a GUI component itself, so much as a standard Lua-based interface to an existing...

Also, please see new examples/joysticks.lua for demo purposes.

I'm sorry I don't quite understand what you mean by the exported API - do you mean the joysticks[] table, or something? I'm rather eager to get this merged so...

Okay I will work on these points and submit a new patch shortly. Thanks for the feedback.

Re: _Removal of additional newlines before return in sdlInit() and createFrameBuffer() that was out of the scope of the patch._ Can we come up with an indent config, or comment-string...

Re: _updateJoystick(State|Name)() should use setTableField() instead, that is now generically able to set fields of global tables. If this is not possible at least the two functions should be unified...

I'm thinking it would sort of be nicer to just have cloud support within load81 so that you don't need to have anything to do with URL's, you just have...

Great! I think its quite enough to have 3 voices, should be more than enough for simple stuff. Also, if its a 'real' synthesizer, we can start to add sound...

Just a ping on this - I'd really like to add libsfxr support to load81 if that is of interest. Do you have other plans for sound @antirez ?

I like this a lot, except for one thing: > When the program is listening to one or more channels, the function receive is called before the function draw is...