Sebastian Præsius
Sebastian Præsius
Instead of calling window.clear() when we have a framebuffer activated we should call framebuffer.clear(). Then it makes sure to clear the renderbuffers that are set. This also fixes: https://github.com/glumpy/glumpy/pull/189
### The Issue All the classes that inherit from GPUData are difficult to modify. I would like to create an implementation of VertexBuffer that doesn't rely on NumPy arrays specifically....
The field `__name__` is a built-in module variable in python. E.g. `if __name__ == "__main__":` is commonly used. It is overwritten in the backends. In backend_glfw.py we have the lines:...
In the documentation for clock.py it mentions a class ClockDisplay. But this class doesn't exists. https://github.com/glumpy/glumpy/edit/master/glumpy/app/clock.py
This change also fixes the issue mentioned in https://github.com/glumpy/glumpy/pull/191 and https://github.com/glumpy/glumpy/pull/192 It simply makes multisampling possible by the third argument for the renderbuffer classes. Code was edited on the Github...
Thank you for making your code available, it has been a great help for our project work! Would you consider adding molecular property distribution plots to the README? During our...