Sebastian Præsius

Results 9 comments of Sebastian Præsius

Still can't download on 10 April 2019. To anyone with the same problem I suggest using the docker version.

Should we then add a self._color attribute and color argument to the FrameBuffer class? Like with app.window.Window?

I thought about it and removed the clear function from the framebuffer, but I now realize it is simple: The window class clear function always does two things: It sets...

No problem. I haven't had too much time to look into it anyways. I think we decided to add a clear function to the FrameBuffer. I am unsure how/if the...

I agree. I'm thinking of adding a @clearcolor.setter to Window and FrameBuffer and just keeping the old @color.setter in them both for backwards compatibility. Then changing any reference from color...

Yes, you are right. The access happens by mapping this memory. Like it is already possible to use `gl.glMapBuffer` to map a buffer to the host memory; it gives a...

Yes. The functionality should probably also be added to the Texture2D, just to be complete, and it should also have the samples attribute or it will throw an error I...

I was thinking that maybe we should exclusively use `glRenderbufferStorageMultisample` since according to https://www.khronos.org/opengl/wiki/Renderbuffer_Object, it is **exactly** the same as `glRenderbufferStorage`, when you set the samples argument to 0. Then...