kiss3d
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Support u32 face index
Mesh::faces
is currently Vec<Point3<u16>>
.
It would be great to make this u32
to allow meshes with >64k points
.
Either always or as a variant, as e.g. in bevy
's IndexFormat
.
I'd be willing to attempt to implement this and submit a PR if it would be accepted.
Hi! The problem with meshes with u32
indices is that they are not compatible with WebGL 1.0. So we can't only allow u32
. Using a variant would be an accepted solution, yes.
Is that really a problem? I mean do you know what % of your crate's users rely on WebGl 1.0 compatibility?
Is that really a problem? I mean do you know what % of your crate's users rely on WebGl 1.0 compatibility?
I don't know the percentage but I am one of these users. WebGl 2.0 isn't well supported on Safari without enabling some experimental features: https://caniuse.com/webgl2
Any update on this?
WebGL 2 is now supported in Safari, it seems.
Bump this, I cannot load certain large meshes due to this. Any updates/workarounds?
It's been 11 months now that Safari 15 with WebGl 2 support was released. Looking at caniuse.com it seems only fringe browsers do not support this version.