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How to deep clone SceneNode

Open nikhilmitrax opened this issue 4 years ago • 0 comments

Is there a way to clone the SceneNode struct to be able to treat it as a separate object?

SceneNode derives Clone, but creating a 'shallow' clone means that the objects cannot be modified independently, I was wondering if there was a workaround for this.

nikhilmitrax avatar Mar 27 '20 00:03 nikhilmitrax