Sébastien Pierre

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@daa84 I've tried the `--env` flag (from bash): ``` $ flatpak run --env=PATH=$PATH org.daa.NeovimGtk/x86_64/master bwrap: execvp nvim-gtk: No such file or directory ``` which is not that surprising as `/app/bin`...

@alerque as @daa84 was saying, some distributions (like Fedora) don't have a native package, which means that unless you want to build `nvim-gtk` yourself, you could use the Flatpak version....

@alerque Yes, that would be great. How can we get started? I don't know how to create RPM packages, but I'd be happy to help you if you have experience....

So here are my two cents: in Curved, I have a `.curved` package format that contains the `.curv` source file as well as meta-data, which includes the camera controls. This...

This is great! Will it be possible at some point to use curv directly to define a `renderer`?

Nice, that's one more step in the direction of having shadertoy-like functionality!

@doug-moen, do you think it would be possible to reify that code into Curv itself, ie. have a standard implementation for `view(shape,x,y,t)` that then has a pure-Curv implementation of the...

This makes sense, the only thing that worries me both for the `make_view` and the `render` functions is that they might be too specific. The notions of lighting, materials and...

@doug-moen That sounds fair, provided we can reuse some of the lower-level rendering building blocks provided by Curv. For instance, there's little benefit to re-implementing the raymarching algorithm if it's...

@doug-moen Regarding MVC (3 posts up), that would be great! I would however leave the controller part out of Curv and delegate it to the host (curv's command line viewer,...