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Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline

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Watch out, there is an error in the `ssao.shader` inside the `frag()` function: `float3 random = normalize( tex2D(_RandomTexture, input.uv * 4.123).rgb );` This has range of [0, 1] You need...

Unity Version: 2019.3.0b12 URP: 7.1.5 The second one is in playing mode. Issue is SSAOmaterial is null in Execute method in playing mode. ![resim](https://user-images.githubusercontent.com/36076974/80265104-1ba5e380-869f-11ea-94aa-dc633631c773.png) ![resim](https://user-images.githubusercontent.com/36076974/80265180-5576ea00-869f-11ea-9533-a213214eedbd.png)