blender_bevy_toolkit
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A blender addon and bevy plugin to use Blender as an editor for Bevy
I have tested with my own project. The code compiles and the features all seem to be in working order!
Hey everyone, Bevy got updated from 0.6.0 to 0.7.0 sometime a while ago. Bevy Rapier also got updated from 0.12.1 to 0.13.2 I tried migrating this project myself. The most...
This is on MacOS. Very briefly I see the scene but after that the window turns black again. Selecting something else then Materials.scn and then Materials.scn again does work. So...
BLENDER = /Applications/Blender.app/Contents/MacOS/Blender
This would make a great DX especially in combination with Bevy's asset hot reloading!
for instance: When selecting ./scenes/Materials.scn the plane, number and cubes textures are only visible after a part of a second.
For those cases where you are using custom shaders or a mesh should be used for collision geometry
Not all games use the rapier physics engine. It should be possible to build a game that doesn't compile-in rapier support. See https://doc.rust-lang.org/cargo/reference/features.html#dependency-features