Arne Claassen
Arne Claassen
Sounds like a good idea. I have no experience with packaging for NPM, especially not client side libs. If you can provide a pull request it would help. Otherwise, if...
That is a really good idea. Replicating the standard I/O pipes both simplifies the model and opens up a lot of functionality, which is likely while a real shell uses...
Another consideration for pipes is that we'll need a hook for pre-processing CLI input. Right now it finds the first command and immediately calls its handler, but really we need...
Tried installing `dinput_debug` for v1.0.39.0 to get logging, however that complains about a bunch of missing DLLs (including `VCRUNTIME140.DLL`). Seemed to track back to missing Visual C++ Redistributable for Visual...
Also tired `dinput_debug` v1.0.30.0 since that still had logging enabled. That one, however crashes NFS:PU on launch even when only XBox360 controller is configured which works with v1.0.39.0. Just in...
Tried to keep the test cases as minimal as possible: [xbox360_dinput.log](https://github.com/elishacloud/dinputto8/files/5760839/xbox360_dinput.log) - only Xbox controller were mapped prior to this run. Game is launched, race is started. Shortly after it...
Yes, when just using the Xbox controller everything works. And it does look like the Fanatec controller is failing on `CreateEffect`. There's a bunch of `Trying` followed by `Failed` entries...
Took a little longer to crash. Usually it crashes as soon as it the loading bar gets to the end. This time it just hung there, making me think it...
Alright this is fantastic. Does not crash, mapping works, and it works in race. [dinput.log](https://github.com/elishacloud/dinputto8/files/5761313/dinput.log) That solves the main problem. I did come across two other issues: - When in...
Back to crashing. Hope there's enough info in this one [dinput.log](https://github.com/elishacloud/dinputto8/files/5761923/dinput.log)