tidy5e-sheet
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[BUG] Can't Activate Module
Module Version: v0.9.13
Describe the bug Module will not show up in list of modules within a world and thus cannot be activated. The module does show up in the list inside of the app. This occurred after upgrading to the most recent version of Tidy5eSheet
I have thus far tried re-installing the module and restarting Foundry with no change.
Screenshots:
Browser:
- Chrome
Foundry Version: Version 10 Build 291
Game System: D&D 5e
Additional context There are no console warnings, info or errors.
same as above here. doesn't show up in Manage Modules.
It appears this occurred in version 0.9.3. I reverted back to 0.9.2 and I was able to use the module again.
It appears this occurred in version 0.9.3. I reverted back to 0.9.2 and I was able to use the module again.
~~do you have the manifest file for 0 9 2?~~ 0.9.2 module.json added below if anyone needs it https://cdn.discordapp.com/attachments/105510287959928832/1132150012873297930/module.json
use at your own risk, but this worked for my group.
~~do you have the manifest file for 0 9 2?~~ 0.9.2 module.json added below if anyone needs it https://cdn.discordapp.com/attachments/105510287959928832/1132150012873297930/module.json
use at your own risk, but this worked for my group.
You don't need to do that. You can go to the "Releases" section of the github and then download the module.zip file for the correct module version:
You don't need to do that. You can go to the "Releases" section of the github and then download the module.zip file for the correct module version:
for me it kept installing 0.9.13 when i did that
for me it kept installing 0.9.13 when i did that
Just tested with Version 10 - Build 303 seem to work. Try to update foundry v10 ?
Just tested with Version 10 - Build 303 seem to work. Try to update foundry v10 ?
My group is on 10 303, only 0.9.2 worked but the last test was Friday 10pm central. Prior to our session.
On Sun, Jul 23, 2023, 2:15 AM 4535992 @.***> wrote:
Just tested with Version 10 - Build 303 seem to work. Try to update foundry v10 ?
— Reply to this email directly, view it on GitHub https://github.com/sdenec/tidy5e-sheet/issues/778#issuecomment-1646766278, or unsubscribe https://github.com/notifications/unsubscribe-auth/AA3P2MEVDQCD4GUC3633XBTXRTFQ3ANCNFSM6AAAAAA2TQXQUY . You are receiving this because you commented.Message ID: @.***>
My group is on 10 303, only 0.9.2 worked but the last test was Friday 10pm central. Prior to our session.
On Sun, Jul 23, 2023, 2:15 AM 4535992 @.***> wrote:
Just tested with Version 10 - Build 303 seem to work. Try to update foundry v10 ?
— Reply to this email directly, view it on GitHub https://github.com/sdenec/tidy5e-sheet/issues/778#issuecomment-1646766278, or unsubscribe https://github.com/notifications/unsubscribe-auth/AA3P2MEVDQCD4GUC3633XBTXRTFQ3ANCNFSM6AAAAAA2TQXQUY . You are receiving this because you commented.Message ID: @.***>
No clue about this. i tested in two pc and both see the right version, are you in forge or some other server service ? Have you tried to clean the browser cache ?
No clue about this. i tested in two pc and both see the right version, are you in forge or some other server service ? Have you tried to clean the browser cache ?
I will have to try it on the later version of v10 when I get the chance. Running a game tonight so can't update now. I will update Foundry and let you know in the next few days. I actually didn't realize they had released another version of v10.
I will have to try it on the later version of v10 when I get the chance. Running a game tonight so can't update now. I will update Foundry and let you know in the next few days. I actually didn't realize they had released another version of v10.
I will have to try it on the later version of v10 when I get the chance. Running a game tonight so can't update now. I will update Foundry and let you know in the next few days. I actually didn't realize they had released another version of v10.
It is fairly common for them to release bug fixes for the previous version while it's still in the time period you would expect people to use it due to module/system compatibility.
I will have to try it on the later version of v10 when I get the chance. Running a game tonight so can't update now. I will update Foundry and let you know in the next few days. I actually didn't realize they had released another version of v10.
It is fairly common for them to release bug fixes for the previous version while it's still in the time period you would expect people to use it due to module/system compatibility.
updated to 9.13 yesterday and I had this issue, updated to 9.14 this morning, issue persists, and everytime i use the link to download 9.2 or below, it automatically installs the latest version, which cant be displayed on the installed modules once the game is launched.
note: running on pc not online host. not opening on any browser but the game program. using Foundry v10 b303 and of course even when joining the campaign on a browser its the same issue, as if the module wasnt even installed or enabled. which cant be enable due it not show up on the module list.
edit: only downloading the module manually as zip it works using the 9.2 version
updated to 9.13 yesterday and I had this issue, updated to 9.14 this morning, issue persists, and everytime i use the link to download 9.2 or below, it automatically installs the latest version, which cant be displayed on the installed modules once the game is launched.
note: running on pc not online host. not opening on any browser but the game program. using Foundry v10 b303 and of course even when joining the campaign on a browser its the same issue, as if the module wasnt even installed or enabled. which cant be enable due it not show up on the module list.
edit: only downloading the module manually as zip it works using the 9.2 version
updated to 9.13 yesterday and I had this issue, updated to 9.14 this morning, issue persists, and everytime i use the link to download 9.2 or below, it automatically installs the latest version, which cant be displayed on the installed modules once the game is launched.
note: running on pc not online host. not opening on any browser but the game program. using Foundry v10 b303 and of course even when joining the campaign on a browser its the same issue, as if the module wasnt even installed or enabled. which cant be enable due it not show up on the module list.
edit: only downloading the module manually as zip it works using the 9.2 version
You can download the old version. The way you do so is you download the zip file and unzip the contents into your modules folder. Make sure to delete the previous folder for tidy5e sheet. Once you restart foundry, you should see the correct version installed. That is the stop gap measure until the module author is able to come up with a solution.
updated to 9.13 yesterday and I had this issue, updated to 9.14 this morning, issue persists, and everytime i use the link to download 9.2 or below, it automatically installs the latest version, which cant be displayed on the installed modules once the game is launched.
note: running on pc not online host. not opening on any browser but the game program. using Foundry v10 b303 and of course even when joining the campaign on a browser its the same issue, as if the module wasnt even installed or enabled. which cant be enable due it not show up on the module list.
edit: only downloading the module manually as zip it works using the 9.2 version
You can download the old version. The way you do so is you download the zip file and unzip the contents into your modules folder. Make sure to delete the previous folder for tidy5e sheet. Once you restart foundry, you should see the correct version installed. That is the stop gap measure until the module author is able to come up with a solution.
You don't even need to do that. Just go to releases, find 9.2, and copy the path to the module.json. No need to mess with unzipping, etc.
You don't even need to do that. Just go to releases, find 9.2, and copy the path to the module.json. No need to mess with unzipping, etc.
You don't even need to do that. Just go to releases, find 9.2, and copy the path to the module.json. No need to mess with unzipping, etc.
That is actually not viable. The reason is because the module is not using a workflow file to change the download key in the module.json. so it just is the latest release for the manifest link. Also I have found that changing the link to the correct version number seems to be a little bit inconsistent. I'm not sure if it's being stored in some strange location or what.
You don't even need to do that. Just go to releases, find 9.2, and copy the path to the module.json. No need to mess with unzipping, etc.
That is actually not viable. The reason is because the module is not using a workflow file to change the download key in the module.json. so it just is the latest release for the manifest link. Also I have found that changing the link to the correct version number seems to be a little bit inconsistent. I'm not sure if it's being stored in some strange location or what.
You don't even need to do that. Just go to releases, find 9.2, and copy the path to the module.json. No need to mess with unzipping, etc.
That is actually not viable. The reason is because the module is not using a workflow file to change the download key in the module.json. so it just is the latest release for the manifest link. Also I have found that changing the link to the correct version number seems to be a little bit inconsistent. I'm not sure if it's being stored in some strange location or what.
It worked for me. I just did it. And now I am using the sheet in game.
You don't even need to do that. Just go to releases, find 9.2, and copy the path to the module.json. No need to mess with unzipping, etc.
That is actually not viable. The reason is because the module is not using a workflow file to change the download key in the module.json. so it just is the latest release for the manifest link. Also I have found that changing the link to the correct version number seems to be a little bit inconsistent. I'm not sure if it's being stored in some strange location or what.
It worked for me. I just did it. And now I am using the sheet in game.
All I can say is this was an issue the last time I tested it. The module author may have fixed the issue. But I think it is important to still have the manual instructions available if the manifest link does not work.
All I can say is this was an issue the last time I tested it. The module author may have fixed the issue. But I think it is important to still have the manual instructions available if the manifest link does not work.