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SCUMM: Restrict the "I am Choas." Loom workaround to the English talkie
As far as I know, the "I am Choas." typo in Loom was only part of the VGA talkie release (and even Brian Moriarty complained about it!).
So this diff just restricts the existing workaround to the v4 English game, mainly in order to follow the current practice of making the SCUMM workarounds as precise as possible when we can. (The code as it is today wouldn't cause any issue, though, since we strcmp())
I could only test the EGA and talkie releases, though, because they're the only ones I have in English.
@eriktorbjorn: do you think that this is worth it and correct?
Makes sense to me. I guess I assumed back then that only the talkie version would be affected, but the family tree of SCUMM engine versions is a bit non-intuitive so I guess not. And I've managed to get my hands on a few more Loom versions than I had then, too.
By the way, is there any non-English version of the talkie?
OK, thank you.
By the way, is there any non-English version of the talkie?
I don't think official ones exist. There are some fan-made translation patches though, but they're not in our detection tables (probably because of the warnings we print(ed?) about them, and the time when ScummVM used to reject fan translations.)
Thanks!