Eric Lund
Eric Lund
I love this library, but I dislike how nodes are defined: by extending a Node with a class parameter type of itself. This notation makes my head swirl. :) Without...
When using _Find in Files_, if I supply a folder path that contains a comma, like this: **Where:** `/usr/lib/haxe/lib/munit/2,1,0/massive/munit` The result of the search is ``` Searching 1 file for...
Current support for hierarchical transformations is limited: - Create a "parent" entity with Position, Rotation, and Scale - For each "child", add these shared component instances. - Then for each...
Consider moving the default activated systems to their own system.default subfolder, or move non-default systems into a system.opt folder. Or std. Or lib. Something like that.
Also, add enough parts to put together an in-ECS particle system as a substitute for HaxePunk's Emitter when you want greater control. Examine some particle engines to get an idea...
Add a NapeSystem for integration with Nape physics. I should be able to pull what I need from this failed Jam attempt of mine. :) ``` haxe override public function...
Add proper physics forces and mass. Rework gravity to work with this.
Support native HaxePunk collisions. Provide a simpler way of hooking into all of the `Entity.collideXxx()` methods.
Note on Flaxen.removeTransitionedEntities: I like this idea, but I don't like how it's implemented.