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Support alternative frame rates

Open scriptorum opened this issue 10 years ago • 0 comments

Look into supporting alternate frame rates, such as a time accumulator (semi-fixed time step), variable with min/max limiter, and dual frame rates (fixed for physics/game logic, variable for particle effects etc).

Articles on the subject: http://gafferongames.com/game-physics/fix-your-timestep/ http://www.koonsolo.com/news/dewitters-gameloop/

scriptorum avatar Feb 03 '15 19:02 scriptorum