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Multi Change Checklist
Checklist for tracking multiplayer issues and/or bugs that are planned to be worked on.
- [x] End mission sexp in multi leads to players not being able to accept debrief stage. From Taylor: "The warp out sequence when the missions ends via sexp was considered a bug, so a special packet was added to skip the whole warp out thing and go straight to debrief. Unfortunately that ignores a bunch of steps that occur during that warp out stuff. Using the proper procedure everything works. So I've just got the find a way to use the full procedure that skips the actual warp out effect, and doesn't require a multi bump"
Planned changes that require refactoring or a bump to the multi version. All changes requiring a version bump should be coordinated to take place with a single version change (or as few as possible).
- [ ] Clean up
ADD/GETmacros for increased safety and easier maintenance . Signed and unsigned macro versions should be removed and replaced with macros for each data size instead. A 1-byte macro should be added and the*_DATAmacro should be removed if at all possible to avoid misuse._VECTORshould be changed to use 3 floats instead of writingvec3dstruct - [ ] Bump net signatures from ushort to uint and remove group types. Recommend reserving 0-99 as special use (invalid sig, standalone, anything else). *** multi bump ***
- [ ] Remove
FORCE_MISSION_ENDpacket *** multi bump ***
Should the first checkbox now be checked with the merge of #6943 ?
Thanks, just updated!