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FR: integrating a function similar to Wookieejedi's wingman-gauge script

Open skdKitsune opened this issue 2 years ago • 2 comments

Would be great to have an in-engine function to clear the wingman-gauge of wings and set new wings displayed in the gauge via sexp.

A sexp that would automatically clear completely departed or destroyed wings (no pending reinforcements) from the gauge to make room for new wings would also be very handy.

skdKitsune avatar Dec 09 '23 19:12 skdKitsune

To make sure I understand the request, you want the ability to change the wings displayed on the squadron gauge on-the-fly, right? Basically to change the "Squadron wing names" in the Custom Wing Names dialog during the mission?

Goober5000 avatar Oct 16 '24 23:10 Goober5000

To make sure I understand the request, you want the ability to change the wings displayed on the squadron gauge on-the-fly, right? Basically to change the "Squadron wing names" in the Custom Wing Names dialog during the mission?

Pretty much. A good example would be the FS2 retail mission "Love the Treason...", where you start off with a filled wingman gauge, but all of them end up self-destructing. Clearing these wings out of the gauge and adding "Skull Alpha", "Skull Beta", etc to the gauge via sexp would be handy.

skdKitsune avatar Oct 19 '24 14:10 skdKitsune

Implemented in #6451.

Goober5000 avatar Dec 31 '24 02:12 Goober5000