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Allow turrets to use their firepoints for target-leading calculations

Open Kiloku opened this issue 3 years ago • 0 comments

Most turrets can lead just fine without this, but in use cases where the firepoint is far from the center of the turret's "body" (an extra long barrel, for example) this can cause the turret to not aim correctly.

This PR adds a ship flag that can be added to turret subsystems to enable it for them directly, as well as a game settings option to enable it for all turrets.

Resolves #4288

Kiloku avatar Jul 08 '22 23:07 Kiloku