delta5_race_timer
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Add 'speakObjsQueue' for phonetic calls
I've found that when a phonetic call is issued while one is playing, the second one is dropped (not played). This adds a queue for phonetic calls, leveraging the heartbeat thread to play them.
Also adds commas to phonetic calls for pauses between name / lap / time.
--ET
Rebased to master-20181112