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Add 'speakObjsQueue' for phonetic calls

Open ethomas997 opened this issue 6 years ago • 1 comments

I've found that when a phonetic call is issued while one is playing, the second one is dropped (not played). This adds a queue for phonetic calls, leveraging the heartbeat thread to play them.

Also adds commas to phonetic calls for pauses between name / lap / time.

--ET

ethomas997 avatar Mar 26 '18 08:03 ethomas997

Rebased to master-20181112

ethomas997 avatar Dec 02 '18 03:12 ethomas997