IdleAnt2
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Ideas???
Hi Scorzy, (love Idle ants 2 by the way)
Thanks for taking the time to look at this issue at least! (idea)
Since this feels similar to Shark Game which is about different Underwater life and this is similar to it.
I'd love it if there were more kinds of insects such as yellow jackets, Horse Flies, Spiders (even though they aren't considered insects since they have eight legs and are called arachnids), Silverfish, Grasshoppers, Dragonflies etc., I'd also wonder if you could something else such as add in new prestiges to transport a few different bugs to new worlds such as those mentioned above as well as the ones already in the game within the prestige page. I'm not really sure what Super Majors help with since the Large Cutter, Large Miner and Large Lumberjack don't help after a certain point and are insignificant in the mid to high levels in game. I guess it wouldn't hurt to add in super major engineers and supermajor buildings as well as workers and that might be where the big helpers could be at. This may make the game more complex, but I like complexity.
All I want is a little more diversity in the bugs similar to in shark game. Don't get me wrong I love all the made up named war-like ants and it's really all about ants, but why bees and wasps I wonder? If bees and wasps are allowed lets bring in some more types of bugs. I feel like the game would stand for a few optimizations as well since the game does seem to lag when left on for a while. This happens on Firefox/Waterfox 56.2.14 (64bit)
that's a good idea. Datrix. it's just I had some training in mobile apps, and the more stuff you put in the more it's going to lag. I think with the right memory system or array index it may work. Firefox is a well known browser but it's a beast and sometimes may not like keeping memory loaded for a long time. so if we had a way to quickly flash the game to free up the memory and then re-request it then it may help delay the lag but only for a time.
I know HTML5 doesn't cause much of an issue on browsers. I'm glad you like the ideas though.
hi, some more insect and super major should be fine. i didn't update idle ants 2 because the end game is not well designed (best strategy is tons of followers and time warp)
How would you have wanted it designed if you wanted to update IA2? Just out of curiosity. Thanks for the response @Scorzy @AndrewTru
Well I for one, will check the array and make sure it's index is correct. sometimes if we are not careful a small edit to the int can change the game. Idle space currently has a but in that it's fleet limit has an out of place math count. so when ship_limit checks it shows 31 on the limit but only 30 for the ship. I think there's a .xxxxxx somewhere messing up the math.
@DatrixTHLK Mastery point shouldn't be tied to max world level, you should get a mastery point on every fixed level (like at level 5, 10, 15...). No more poe style graph, it's difficult to add more point and it cannot scale to infinity. Less "start with n more.." and less time generator. All bonus should stack multi. And more important more diversity.
@AndrewTru Maybe because ship naval capacity has decimal?, check the "Create new Ship Design" page
Hmm...I see, every twenty levels is a bit much when ship level of the enemy jumps way too high at level 100 and above. At least on Idle Space in any case. Well anyways, keep up the nice work!