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question: using python functions on lua tables
Hello, Sorry for the noob question, but I can't quite figure it out. I'm trying to use the Python JSON lib instead of any of the lua ones due to issues with package installation on target, but I can't get even the minimal example to work. Here's what I'm trying:
import lupa
import json
lua = lupa.LuaRuntime(unpack_returned_tuples=True)
lua.execute("json = {}")
lua.globals()["json"]["encode"] = json.dumps
lua.globals()["json"]["decode"] = json.loads
lua_function = """
function construct_json_list()
local out = {"a", "b", "c"}
return json.encode("throwaway", out)
end
"""
lua.execute(lua_function)
print(lua.globals()["construct_json_list"]())
This simply throws TypeError: Object of type _LuaTable is not JSON serializable
. Obviously json.dumps
does not support Lua Tables.
tl;dr how to convert a lua table to a python object?
Any help is appreciated.
Ok, so this seems to work:
def lua_table_to_python_obj(obj):
if type(obj).__name__ == "_LuaTable":
# Check if the Lua table is array-like
keys = list(obj.keys())
if keys == list(range(1, len(keys) + 1)):
# Convert to Python list if keys are consecutive integers starting from 1
return [lua_table_to_python(obj[key]) for key in keys]
else:
# Convert to Python dictionary otherwise
return {key: lua_table_to_python(obj[key]) for key in obj}
return obj
Is this truly what I'm meant to do? recursively convert tables to objects by hand? or am I missing something obvious?
I'd use lupa.lua_type(obj) == 'table'
, and try to avoid the list(range())
, but yes, it would usually be something like this, depending on your specific needs. It's not clear that an implementation in Lupa would cover a sufficiently large number of use cases, but since users can always implement their own mapping, it might still work out.
Want to provide a PR that adds this as a method of the _LuaTable
class, say, .copy_to_python()
?
I'd expect that this can be made quite fast when using the Lua C-API instead of going through Lupa's Python API.