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GDAL for UE4 && Convert GIS to UE StaticMesh

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old: ``` FVertexInstanceID Instance1 = MeshDescBuilder.AppendInstance(MeshDescBuilder.AppendVertex(Verties[Indices[i]])); MeshDescBuilder.SetInstanceNormal(Instance1, FVector(-0.7071, 0, 0.7071)); //法线 MeshDescBuilder.SetInstanceUV(Instance1, FVector2D(0, 1), 0); //UV const FVector4f f1 = FVector4f(1.0f, 1.0f, 1.0f, 1.0f); MeshDescBuilder.SetInstanceColor(Instance1, f1); //顶点色 FVertexInstanceID Instance2 =...