Martin Schulze
Martin Schulze
The problem with the LLVM "binding" to zlib is that it is "stateless" from the caller's view. What we really want is to retain the information of previous compressions to...
As of Qt 5.1 there is an [`QOpenGLOffscreenSurface` class](http://doc.qt.io/qt-5/qoffscreensurface.html) which I am using in some of my applications. From its documentation: > How the offscreen surface is implemented depends on...
It has been some time since I used Boost with CMake under Windows but it worked right out of the box for me back then. Reading through BoilerplateMacros.cmake I noticed...
This is probably related: https://github.com/osmc/osmc/issues/743 If I understand that correctly, the 2023-08 update of OSMC changed rbp2-mesa-osmc to report libegl1 as being part of that package. When you explicitly want...