Stefan Hedman
Stefan Hedman
Did you try building the library first? I'm pretty sure that should work with an up-to-date build...
That's correct about CCD, not available yet. I have an idea on how to implement it, but not not enough time on my hands right now. I see why you...
All right, then I'm with you :) Btw, surface velocity would also be nice. I'll create an issue for that.
How about this? https://github.com/schteppe/p2.js/commit/74a31518030d4ca4a7bb5dc8b8c2359610505bca https://twitter.com/schteppe/status/703643753798623232
Hi, p2.js is only a physics library. You can use its output to render in whatever way you want. HTML5 canvas can be used if you want to render an...
I'd say they're about the same. The main difference is in the Narrowphase but those contact algorithms are very similar when you look closer. The main difference is that Particle...
Hello, I think you need CCD but I'm not sure. A smaller time step can also help. Can you tell me more about your physics setup? Is it Circle vs...
I see :) Try using a thicker box, or Plane shapes for the walls instead. If a shape is too thin it will allow for pass-through if the ball has...
Sounds reasonable! Will experiment with this when I get some time over.
Hi, I'm pretty sure this bug is already fixed. Pull down the latest changes and rebuild?