Stefan Hedman
Stefan Hedman
I've seen this error before and I'll fix it later on. For now, you could keep your height values small and move the shape up instead.
How about: ```js event.contact.enabled=false; ``` Not sure if it will work, but it's worth a try...
The 4 events are because of the 4 contact points. By disabling all 4 `ContactEquation`s (one in each event) it should disable the contact between the involved bodies. However, I...
Hi! Out of the box, it is not possible to import meshes with cannon.js like that. [Here's a related project](http://dirkk0.github.com/fps0/) though, it's able to export a scene from Blender, load...
The effect you would get by making a closed cloth and constraining the vertices (particles) with distance constraints to each other and e.g. the center of the shape, would be...
How's it going with your soft bodies and meshes? I was wondering what is your goal with the soft bodies? Do you want to simulate a pillow? A deformable car...
Hi again, What about using a rigid body as center bone and constraining particles to its surface? That would for sure be possible to do. How this should look geometrically...
I'm swamped at the moment, but will try to find some time. I really love the demo, it's awesome :) Just wish there were settings for spring stiffness and solver...
No, sorry.
I don't like trimeshes because they have bad performance and need small timesteps to function properly. Game devs start using them but quickly switch to convexes (or other primitives) instead,...