Lukas Schmitt

Results 14 comments of Lukas Schmitt

None. If I understand correctly you are stuck with whatever gamma value (2.2?) it uses. The more flexible alternative I can think of is to use post-processing. The idea is...

I totally agree that the current solution is probably good enough. I currently need to research all this, so my main interest is to find the theoretical correct way and...

FYI regarding blending, in core OpenGL 4.5 there is a feature new called `texture_barrier` (maybe also available via extensions). See https://www.opengl.org/wiki/Memory_Model#Texture_barrier Here is the important part: > The third thing...

Seems like this could be fixed by https://github.com/sveltejs/kit/pull/13850 already?