Physical Mouse not Supported/Working in Game on iPhone and iPad
When I plug in my Mouse and try and use the Mouse Cursor and nothing happens.
So am I doing something wrong or does it need to be Fixed?
What makes you think this is an issue with the core and not RetroArch? Also, please provide more details. I noticed you added the platform now by editing the title. This should really have been part of your original issue report, as it is utterly crucial information. The more information you provide with a issue report the more it helps, please think of that.
Just a guess as when in RetroArch menu works fine
More Info:
iPad is version 17 and using last offical RA AppStore Version
iPhone is using latest firmware/Version and RA latest TestFlight Version
Using Logitech Wireless Mouse and Keyboard
Any more info I missed?
Can you see the behavior in other cores that use mouse input? Try ScummVM, DOSBox-SVN, DOSBox-Core and maybe RetroPad. If none of them work, it likely is a problem with RetroArch not specific to this core.
Don’t have Other DosBox Cores on iPad and iPhone apps also no ScummVM
Mouse worked on iDOS App
iDOS is outside of RetroArch, you can't compare another app with a core running in RetroArch.
Do this in RetroArch:
- Go to Main Menu
- Select "Load Core"
- Press "Start Remote RetroPad"
- Open Quick Menu
- Go to Core Options
- Set "Start screen" to "Sensor tester"
- Set "Pointer test" to "Mouse"
- Go back to Quick Menu
- Press "Restart"
Then see if the mouse moves. If it doesn't the issue is on RetroArch's side and should be reported there.
Checked that what you said happen so Reported it to where you said