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Pad mapping joystick axes to triggers causes conflicts
I tried mapping the right trigger to joystick forward and left trigger to joystick backward but if you accidentally press both at the same time, they get stuck cancelling each other out and you have to completely release both before either one will work again which is obviously an issue when playing racing games. Remapping the triggers in RetroArch doesn't cause this issue.
(Xbox One controller with Windows 10)
Ah, I have not considered that scenario. I fixed it now not only for joystick axes but also for joystick and mouse buttons that would have shown the same kind of cancelling behavior if multiple mappings were influencing that same thing. Will be in the next release whenever that is. Thanks for reporting.