UnityCapture
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Any workaround for HDRP?
I am looking to tweak the script to be compatible with HDRP. I heard there is a workaround by setting your camera to render to a RenderTexture. Can anyone help me modify this script with the following
public RenderTexture source;
private void Update()
{
var tempRT = RenderTexture.GetTemporary(640, 480);
Graphics.Blit(source, tempRT);
switch (CaptureInterface.SendTexture(source, Timeout, DoubleBuffering, ResizeMode, MirrorMode))
{
case ECaptureSendResult.SUCCESS: break;
case ECaptureSendResult.WARNING_FRAMESKIP: if (!HideWarnings) Debug.LogWarning("[UnityCapture] Capture device did skip a frame read, capture frame rate will not match render frame rate."); break;
case ECaptureSendResult.WARNING_CAPTUREINACTIVE: if (!HideWarnings) Debug.LogWarning("[UnityCapture] Capture device is inactive"); break;
case ECaptureSendResult.ERROR_UNSUPPORTEDGRAPHICSDEVICE: Debug.LogError("[UnityCapture] Unsupported graphics device (only D3D11 supported)"); break;
case ECaptureSendResult.ERROR_PARAMETER: Debug.LogError("[UnityCapture] Input parameter error"); break;
case ECaptureSendResult.ERROR_TOOLARGERESOLUTION: Debug.LogError("[UnityCapture] Render resolution is too large to send to capture device"); break;
case ECaptureSendResult.ERROR_TEXTUREFORMAT: Debug.LogError("[UnityCapture] Render texture format is unsupported (only basic non-HDR (ARGB32) and HDR (FP16/ARGB Half) formats are supported)"); break;
case ECaptureSendResult.ERROR_READTEXTURE: Debug.LogError("[UnityCapture] Error while reading texture image data"); break;
case ECaptureSendResult.ERROR_INVALIDCAPTUREINSTANCEPTR: Debug.LogError("[UnityCapture] Invalid Capture Instance Pointer"); break;
}
RenderTexture.ReleaseTemporary(tempRT);
}
have you done with this? I need use in HDRP too
Has anyone figured out how to do this in URP or HDRP?
RenderPipelineManager.endCameraRendering += OnEndFrameRendering; I use this to solve,but not stable;
sometimes will error
[UnityCapture] Error while reading texture image data
Thanks, I'll test. But I need something stable though :(
From: miraclestar @.> Sent: Wednesday, August 23, 2023 10:28 PM To: schellingb/UnityCapture @.> Cc: rrahim @.>; Comment @.> Subject: Re: [schellingb/UnityCapture] Any workaround for HDRP? (#21)
[Uploading image.png…] I use this to solve,but not stable;
sometimes will error
[UnityCapture] Error while reading texture image data
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