Schell Carl Scivally
Schell Carl Scivally
[The spec](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#morph-targets) mentions that there can be `n` `TEXCOORD` and/or `COLOR` morph target buffers. `gltf` should support this. I can contribute this at some point, but I wanted to create...
This is an extension from #130 to add occlusion culling to the compute culling machinery.
https://github.com/schell/renderling/blob/222060db299c04fc5384444ac346ea5e8b59d9b0/crates/renderling/src/atlas/cpu.rs#L428
Although the spec says we have to generate normals or tangents if not specified, we are explicitly *not* doing that here. https://github.com/schell/renderling/blob/222060db299c04fc5384444ac346ea5e8b59d9b0/crates/renderling/src/stage/gltf_support.rs#L459-L461
I think this would take a contribution to the `gltf` crate. https://github.com/schell/renderling/blob/222060db299c04fc5384444ac346ea5e8b59d9b0/crates/renderling/src/stage.rs#L100-L101
https://github.com/schell/renderling/blob/222060db299c04fc5384444ac346ea5e8b59d9b0/crates/renderling-ui/src/text.rs#L27
What it should look like:  What it actually looks like: Notice the base (the morphed shapes are all fine). Interestingly enough, other textured models seem to display just fine...
**Description** As [I wrote about here](https://renderling.xyz/devlog/index.html#a_pyramid_of_woes) and as far as I can tell, it's not possible to write to textures in `wgpu` if your shader is SPIR-V. This seems to...