Schell Carl Scivally

Results 78 issues of Schell Carl Scivally

Pretty sure it can be inline https://github.com/schell/renderling/blob/222060db299c04fc5384444ac346ea5e8b59d9b0/crates/renderling/src/convolution.rs#L157

todo

This repo can't run proper tests because it can't generate images since the wgpu backends are all gpu based, and github runners don't have gpus. The github actions should install...

help wanted
good first issue

Similar to how 3d scenes are "GPU-driven" (in that the textures, geometry, entities - the whole lot - are stored on the GPU in buffers), I'd like to do the...

enhancement

The Sponza model cannot be rendered because it has too many textures (or the textures are too big). Increasing the number of textures in the atlas should enable the model...

enhancement
good first issue

Some colors are desaturated: See how much more saturated the Khronos implementation's colors are.

enhancement
good first issue

The geometry tangents are not as smooth as the Khronos implementation: It's probably that we're not re-orthogonalizing the tangents (or whatever, not sure of the terminology).

enhancement
good first issue

Importing bigger models can be pretty painful. [Here's a related thread on the `gltf` crate](https://github.com/gltf-rs/gltf/issues/207#issuecomment-473527234). Here's a flamegraph of what I'm seeing: ![flamegraph](https://github.com/schell/renderling/assets/24942/183920e1-7d25-44a9-99b1-c8d3fb04beca) To break it down: * the first...

enhancement
help wanted

I'm trying to run the example with `cargo run -- xr` and am getting this error: ``` PS C:\Users\efsub\source\repos\wgpu-openxr-example> $env:RUST_BACKTRACE=1; cargo run -- xr Finished dev [unoptimized + debuginfo] target(s)...

**Connections** Part of * https://github.com/gfx-rs/wgpu/issues/4489 Depends on * https://github.com/gfx-rs/wgpu/pull/5775 **Description** This adds parsing for the following atomic operations to `naga::spv::Frontend::next_block`: * [x] OpAtomicLoad * [x] OpAtomicStore * [x] OpAtomicExchange *...

The standard GLTF fox model is deformed. It probably has something to do with the transformation hierarchy. ![gltf fox debacle](https://github.com/schell/renderling/assets/24942/8cd6bf35-877e-4917-8a55-4bc7f5c3fc4f) Oddly enough, many other "rigged" skins in the standard gltf...

bug
help wanted
good first issue
gltf