Schell Carl Scivally

Results 69 issues of Schell Carl Scivally

https://github.com/Pauan/rust-dominator I expect it'll be pretty fast.

I came here to thank you for all the great work you produced and shared with us - you'll be missed! Here are a couple stand out things I remember...

First off - thank you for this great effort! I'm using the wasi-3.11 python.wasm artifact published [here](https://github.com/ethanhs/python-wasm) in my Rust host app (which is basically just the wasi example in...

🐞 bug
priority-high

I just wanted to mention here that I've forked this repo to https://github.com/schell/casuarius. Our versions have diverged quite a bit and I don't want to put extra burden on maintaining...

There are lots of 2d physics engines out there and a couple already have Haskell bindings (box2d, chipmunk). These are both battle tested and proven technologies. I don’t think shapes...

question

### Expected Behaviour Shaders should compile. ### Example & Steps To Reproduce Shaders that previously compiled in 0.8 are no longer compiling when bumping `rust-gpu`, `spirv-std` and `spirv-builder` to 0.9....

t: bug

* Adds fields for default-features and features to SpirvBuilder * Pipes those fields through to the cargo command that builds the shader crate

While debugging an issue with nested loops I simplified my shader to one loop as a sanity check and then hit this compiler panic. It seems to be caused by...

t: bug

First off great work, `wonnx` has been very easy to use and besides a few missing operators it "just works". I'm in the optimization phase of building an app that...

First off - thanks for the great library! I was expecting `Sampler` and `Channel` to have `fn index(&self) -> usize` that returns the index of the type in the `Animation`'s...