scenery
scenery copied to clipboard
Separation of concerns between core renderer and UI features
E.g. caller creates a JOGL GLJPanel
and a Scenery scenegraph. Then hands them to Scenery for rendering.
See this conversation on Gitter for details.
Hi @ctrueden,
I believe this has been addressed in a -- hopefully -- similar way to what you envisioned: You can create a SceneryPanel now and hand that to the renderer, which is supported both by Vulkan and OpenGL. Good enough?
@skalarproduktraum Thanks for working on it! I cannot recall the details anymore, so have no opinion at the moment. CC @tpietzsch @kephale, who were also part of that chat at the time.
I was more envisioning a scenario where the caller is in full control of all opengl/input/etc handling and just uses scenery for rendering a scene. Like: here is a GLContext, here is a scene, render it once, now.