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lsl_continuous_resolver failing to find streams that resolve_streams could find.
After debugging an issue in Slack with users of LSL4Unity, we figured out that the lsl_continuous_resolver was failing to find a marker stream that was easily found with resolve_streams. This only happened when the resolver was trying to find a stream from a different computer on the network and there was no issue when everything was on a local computer.
Edit - After further testing, here's a summary of the findings.
Outlets:
- Macbook running
python -m pylsl.examples.SendData
- Win64 running
python -m pylsl.examples.SendData
, modified to change stream name, type, and id. - Win64 game in Unity editor - stream out object position
- or Win64 game build
Results:
- Win Python can resolve all outlets whether using
resolve_stream()
orContinuousResolver
- Mac Python results are very strange. It always finds the mac-originating stream.
-
resolve_stream()
- Finds the win python stream, but only if game is running in build (running via Editor is blocking unrelated stream!?)
- Finds the Unity stream only if it is running from the build
-
ContinuousResolver
- Always sees the mac python and win python stream, even if game is running in Unity Editor (win python stream not blocked)
- Finds the Unity stream only if it is running from the build
-
- Game as inlet...
-
resolve_stream()
- Finds the Win python stream always (Editor and build)
- Finds the Mac python stream, but only in build, not from Editor
- There's some weird interaction where the game will crash if ContinuousResolver isn't created, even if it is never used and ultimately the stream is found with
resolve_stream
. However, if the win python data stream is stopped first then ContinuousResolver isn't needed forresolve_stream
to work. What?!
- There's some weird interaction where the game will crash if ContinuousResolver isn't created, even if it is never used and ultimately the stream is found with
-
ContinuousResolver
- Finds the Win python stream always (Editor and game build)
- Never finds the Mac stream. Not in Editor, not in game build.
-
Hello! Im trying to run the LSL tutorial with the cube but when im writting the LSLInput script im getting this error: Assets\LSLInput.cs(22,27): error CS0234: The type or namespace name 'resolve_stream' does not exist in the namespace 'LSL' (are you missing an assembly reference?). Am i missing something? Thanks in advance!
Hi @gprapas , this is not the correct place. I assume you're referring to Unity? Please check https://github.com/labstreaminglayer/LSL4Unity
@gprapas I just realized that I still haven't merged my pull request. Please check the branch: https://github.com/labstreaminglayer/LSL4Unity/tree/cboulay/cust_package