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Yet Another Zelda3 Editor

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## Objective > Create a CGX Viewer component using the internal header data which associates the correct colors to the graphics. ## Background File header is at end of the...

feature

not just this line but throughout this file, you should probably make these colors constants. https://github.com/scawful/yaze/blob/c6b6eb74bb22846981a865a99435c9f067ca3b96/src/gui/canvas.cc#L21

This is how ZS did it, but in 3.0.4 I changed it to just check for 03, 05, 07, and the DW ones as that's how it would appear in-game...

I noticed that Linux file dialog functionality is stubbed. I guess Linux isn't supported yet. Have you considered using the [native file dialog](https://github.com/btzy/nativefiledialog-extended) libary? It should work on all platforms.