scarletsky

Results 25 comments of scarletsky

+1 This is really useful!

@slimbuck I think you should respect `material.useGammaTonemap` instead of `scene.gammaCorrection`, because it is a material level setting. > We probably won't be able to push a change like this out...

> Typically, the decode functions on texture sampling is purely based on the texture format. The lighting part of the shaders needs all data in linear space, and so if...

> I'll close this. My opinion here is that this behaves as expected. If the texture is HDR, it can be linear. But for LDR formats, it's always gamma correct....