scarletsky
scarletsky
I am hoping for this feature too~ :laughing:
+1 This is really useful!
@slimbuck I think you should respect `material.useGammaTonemap` instead of `scene.gammaCorrection`, because it is a material level setting. > We probably won't be able to push a change like this out...
> Typically, the decode functions on texture sampling is purely based on the texture format. The lighting part of the shaders needs all data in linear space, and so if...
> I'll close this. My opinion here is that this behaves as expected. If the texture is HDR, it can be linear. But for LDR formats, it's always gamma correct....