webknossos
webknossos copied to clipboard
Unroll shader loop when running on Windows to avoid shader crashes
Review hiding whitespace changes!
I added that both the fragment and the vertex shaders are unit-tested.
URL of deployed dev instance (used for testing):
- https://usedifferentshaderforwindows.webknossos.xyz
Steps to test:
- Enable interpolation and open a couple of dataset on Windows
TODOs:
- [ ] ...
Issues:
- fixes #
(Please delete unneeded items, merge only when none are left open)
- [x] Added changelog entry (create a
$PR_NUMBER.mdfile inunreleased_changesor use./tools/create-changelog-entry.py) - [ ] Added migration guide entry if applicable (edit the same file as for the changelog)
- [ ] Updated documentation if applicable
- [ ] Adapted wk-libs python client if relevant API parts change
- [x] Removed dev-only changes like prints and application.conf edits
- [x] Considered common edge cases
- [ ] Needs datastore update after deployment