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Unroll shader loop when running on Windows to avoid shader crashes

Open daniel-wer opened this issue 2 weeks ago • 1 comments

Review hiding whitespace changes!

I added that both the fragment and the vertex shaders are unit-tested.

URL of deployed dev instance (used for testing):

  • https://usedifferentshaderforwindows.webknossos.xyz

Steps to test:

  • Enable interpolation and open a couple of dataset on Windows

TODOs:

  • [ ] ...

Issues:

  • fixes #

(Please delete unneeded items, merge only when none are left open)

  • [x] Added changelog entry (create a $PR_NUMBER.md file in unreleased_changes or use ./tools/create-changelog-entry.py)
  • [ ] Added migration guide entry if applicable (edit the same file as for the changelog)
  • [ ] Updated documentation if applicable
  • [ ] Adapted wk-libs python client if relevant API parts change
  • [x] Removed dev-only changes like prints and application.conf edits
  • [x] Considered common edge cases
  • [ ] Needs datastore update after deployment

daniel-wer avatar Dec 11 '25 13:12 daniel-wer