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[Super Voxel Editing] Reset skeletons/meshes after successful mergers/split

Open hotzenklotz opened this issue 2 years ago • 0 comments

Detailed Description

When doing any manipulations to the super voxel graph, a lot of agglomerate skeletons and mesh are being loaded and displayed. Once I am done working on a pair of segments, there should be any easy way to "reset the scene", i.e. unloaded the skeletons and mesh to have a fresh slate for the next manual fix I want to do.

Context

  • [ ] Specific to long-running jobs (set jobsEnabled=true in application.conf)
  • [ ] Specific to webKnossos.org (set isDemoInstance=true in application.conf)

hotzenklotz avatar Aug 25 '22 12:08 hotzenklotz