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[Super Voxel Editing] Reset skeletons/meshes after successful mergers/split
Detailed Description
When doing any manipulations to the super voxel graph, a lot of agglomerate skeletons and mesh are being loaded and displayed. Once I am done working on a pair of segments, there should be any easy way to "reset the scene", i.e. unloaded the skeletons and mesh to have a fresh slate for the next manual fix I want to do.
Context
- [ ] Specific to long-running jobs (set
jobsEnabled=true
inapplication.conf
) - [ ] Specific to webKnossos.org (set
isDemoInstance=true
inapplication.conf
)